In a modest second-floor office in Singapore, three founders have built something that would have seemed implausible just a few years ago: a robotics and engineering curriculum that requires no robots.
Qweebi, their browser-based STEM platform, just closed a $500,000 seed round led by Inflection Point Ventures. The funding arrives as the startup claims to have signed up thousands of schools across all 50 states since its commercial launch—though converting those sign-ups into paying, active users remains the harder part.
The premise is deceptively simple. Instead of asking teachers to manage bins of circuit boards, servo motors, and half-assembled robot kits, Qweebi delivers what it calls a "Virtual Makerspace." Students in grades 3 through 8 work through robotics and electronics projects entirely on Chromebooks or standard laptops. No physical hardware. No supply closets to restock. No components mysteriously vanishing between class periods.
For cash-strapped school districts—and for teachers who've spent years herding middle schoolers around soldering irons—the pitch has a certain appeal.
The Numbers Tell a Story, Sort Of
According to materials on Inflection Point Ventures' portfolio page, Qweebi now serves more than 800 active schools and roughly 60,000 students. The company has publicly mentioned onboarding over 3,400 schools since launching late last year, though distinguishing between schools that have merely signed up and those actively using the platform is where things get murky. EdTech founders know this gap well.
What's clearer: Qweebi has been inking data privacy agreements with U.S. school districts throughout the past year and into early this year—including deals with North Colonie Central School District and Mamaroneck UFSD in New York. Those agreements matter. They signal that administrators are navigating the byzantine procurement cycles that govern public school spending, a process that can stretch for months and involves more stakeholders than a midsized corporate merger.
The platform offers 13 ready-to-run projects, all aligned to Next Generation Science Standards. Mars rover simulations that teach Newton's laws. Circuit-building exercises. Engineering challenges. Teachers get dashboards to track student progress, assessment tools, and one-on-one professional development sessions—a necessity given that many elementary and middle school teachers arrive with limited STEM backgrounds themselves.
Pricing, according to the company's catalog materials, runs around $1,199 annually per teacher license, marked down from a list price closer to $2,000. Whether that sticks as the company scales is anyone's guess.
Second Act for Serial Founders

Qweebi's founding team brings prior startup experience to the table, which likely didn't hurt when pitching investors. CEO Vivek Seetharaman previously built doowup, a 3D furniture visualization startup that HomeLane acquired back in 2015. He stuck around post-acquisition, working in product and innovation roles before eventually striking out again. His co-founders, Aman Bansal and Abhishek Avana, round out the technical side.
The trio incorporated in 2021 and raised a pre-seed round from Antler that same year. The current product—the one actually generating school contracts—came later.
Inflection Point Ventures, which writes checks in the early-stage consumer SaaS and edtech space, launched a $110 million cross-border angel fund last year. The firm positions Qweebi within what it describes as a K-12 STEM market projected to hit $125.2 billion by 2030. Those projections always sound impressive. The reality? Most edtech startups still struggle to break through the noise and convince budget-constrained administrators to take a chance on unproven tools.
The Implementation Challenge

Qweebi operates formally as Virtual Learning Machines Pte. Ltd. and keeps a lean team. With district approvals seemingly accelerating, the company faces what might be its toughest test: turning enthusiastic pilot schools into loyal, renewing customers.
Edtech graveyards are littered with startups that racked up impressive sign-up numbers only to discover that teachers, overwhelmed and under-resourced, never quite integrated the new platform into their routines. Or that budgets evaporated when a new superintendent arrived. Or that the technology worked beautifully in demos but stumbled in classrooms with spotty Wi-Fi and ancient laptops.
For now, Qweebi's bet is that eliminating hardware removes enough friction to make maker education scalable. Whether that's enough—whether virtual tinkering can truly replicate the tactile experience of building something with your hands—remains an open question.
But perhaps that's the wrong question. In many under-resourced schools, the alternative to Qweebi's virtual labs isn't a well-stocked makerspace. It's no hands-on STEM education at all.
